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		<title>Digital-Twin on besok</title>
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				<title>Using Forester Behavior Trees for Virtual Commissioning of Robotic Cells</title>
				<link>https://besok.github.io/posts/forester-virtual-commissioning-of-robotic-cells/</link>
				<pubDate>Thu, 10 Sep 2026 00:00:00 +0200</pubDate>
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				<description>&lt;h1 id=&#34;using-forester-behavior-trees-for-virtual-commissioning-of-robotic-cells&#34;&gt;Using Forester Behavior Trees for Virtual Commissioning of Robotic Cells&lt;/h1&gt;&#xA;&lt;h2 id=&#34;the-problem&#34;&gt;The problem&lt;/h2&gt;&#xA;&lt;p&gt;In industrial automation, we have to test extensively:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Simulation before development. The hardware is very expensive nowadays.&lt;/li&gt;&#xA;&lt;li&gt;Bug fixes. If something does not work as expected, we need a virtual environment to reproduce it over and over again.&lt;/li&gt;&#xA;&lt;li&gt;Delivering new features. It is better to test in advance than break something that is already peacefully working.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Especially when we do not have the physical line or we want to test the software first, it is standard practice to use &lt;a href=&#34;https://virtualcommissioning.com/what-is-virtual-commissioning-2/&#34;&gt;Virtual Commissioning&lt;/a&gt;. In simple words, it is testing the system in a simulation environment or against a &lt;a href=&#34;https://en.wikipedia.org/wiki/Digital_twin&#34;&gt;Digital Twin&lt;/a&gt; before tackling and debugging the real hardware.&lt;/p&gt;</description>
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